
That’s right, the fire-elemental summon is a firefighter. Ifrit, a fan-favourite summon and boss throughout the Final Fantasy series, features as a humanoid firefighter.
#CHOCOBO GP ALL CHARACTERS SERIES#
While it was nice to see a bunch of recurring characters, music, and locales from both the Final Fantasy and Chocobo series make an appearance, it was all rather underwhelming. This stopped being funny five race tracks ago. There are a few funny lines that throw back to past games, but most get over-used and you just tire of them. Though there are references - every track, song, and character is a throwback to something or someone in the franchise - it doesn’t feel substantial enough.
#CHOCOBO GP ALL CHARACTERS FULL#
With such a wealth of games to the Final Fantasy name, you’d think Chocobo GP was going to be absolutely jam-packed full of fan service moments, cameos, and easter eggs. I have no idea why the game prompts you to press Y instead of ZL when it is the more obvious choice, but please learn from my mistakes. By default, ZL is also an ability button and is much easier to press while you’re racing. While there are multiple layouts to choose from, I didn’t have to change anything. This was short-lived after a quick visit to the options menu. In particular, pressing Y to use your ability was an awkward setup. One of my initial gripes with the game was the unnatural button layout. Whereas Mario Kart’s 50cc races have always been a bit more forgiving, allowing younger or less experienced players a chance to play through, enjoy the game, and more importantly, to win. This brings into play a whole new level of strategic thinking when racing.īeginner Mode seems to have a steep learning curve, by the final race or two you really have to have your drifting skills on point - ensuring you get those much-needed speed boosts - to snatch the crown. For example, your single Fire Magicite can become Fira with two, or Firaga with three, giving you an even greater benefit when used. One thing that Chocobo GP does well is that not only can you hold three different Magicite at any one time, but you can also stack three of the same kind of Magicite to power them up further. So fellow racers can also jump in your portal and reap the benefits too, or you can find yourself accidentally driving into someone’s second portal and getting thrown from first to last place as you portal backward along the track. The thing is, the portals work both ways and for everyone. It creates a pair of portals - you go in one, then out the other - so you skip a chunk of the track and move up a number of places. However, the Magicite items in Chocobo GP don’t seem to hit the same note, and the Swap Magicite in particular seems too overpowered in comparison to the others. Mario Kart seems to have a certain balance to its items, despite the chaos of random luck. You can’t help but compare Mario Kart and Chocobo GP, and Chocobo’s never going to win that race. It’s an easy title to pick up and play, whether that’s in short bursts or prolonged sessions to fuel your need to win. It definitely has its charm and put quite simply, it’s fun. The tracks are well-made and offer enough challenge and varying obstacles to keep it feeling fresh, while the kart controls avoid that clunky feeling you sometimes get in other racers. It wasn’t just that the premise was a bit dull, the cutscenes just weren’t enjoyable either.Ĭhocobo GP is one of the better kart racers out there.

Go somewhere new, meet new characters, race on a new track, Gilgamesh arrives, race again, rinse and repeat. You don’t expect groundbreaking storylines for arcade-type games, but even with a lower expectation, this one got old really fast. In different game modes, experience the exciting main story, compete against up to 64 other players and create and try new crazy challenges again and again.Then there’s the Story mode. Select your favourite character from the Chocobo world and buckle up: The racetracks will demand everything from you. A fast-paced racing game for notorious speed offenders.
